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	<title>Comments for Red Golem Blog</title>
	<link>http://blog.redgolem.com</link>
	<description>Wargames, RPG, miniatures and modelling</description>
	<pubDate>Wed, 19 Nov 2008 23:22:07 +0000</pubDate>
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		<title>Comment on D&#038;D Equipment cards (Beta) by Aquilonien</title>
		<link>http://blog.redgolem.com/archives/342#comment-1569</link>
		<author>Aquilonien</author>
		<pubDate>Sun, 30 Mar 2008 02:19:42 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/342#comment-1569</guid>
		<description>Thanks. I have been using these cards for the last few weeks now but only for magic items. My players really like them. It makes it easy to keep track of magic items (and who's carrying the potions of cure light wounds!). I'll post a few more so you can see my final card layout.</description>
		<content:encoded><![CDATA[<p>Thanks. I have been using these cards for the last few weeks now but only for magic items. My players really like them. It makes it easy to keep track of magic items (and who&#8217;s carrying the potions of cure light wounds!). I&#8217;ll post a few more so you can see my final card layout.</p>
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		<title>Comment on D&#038;D Equipment cards (Beta) by Dave</title>
		<link>http://blog.redgolem.com/archives/342#comment-1564</link>
		<author>Dave</author>
		<pubDate>Sat, 29 Mar 2008 14:37:37 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/342#comment-1564</guid>
		<description>Fantastic idea.  I am just looking for some blank cards for D&#38;D to bring a little feel to the game with cards.

Something similar to the age old Heroquest equipment cards with images for treasure, equipment, weapons and armour etc.

Dave</description>
		<content:encoded><![CDATA[<p>Fantastic idea.  I am just looking for some blank cards for D&amp;D to bring a little feel to the game with cards.</p>
<p>Something similar to the age old Heroquest equipment cards with images for treasure, equipment, weapons and armour etc.</p>
<p>Dave</p>
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		<title>Comment on Ludendorff Bridge Battle Report (AAM) by Ian Fleming</title>
		<link>http://blog.redgolem.com/archives/277#comment-1549</link>
		<author>Ian Fleming</author>
		<pubDate>Thu, 27 Mar 2008 11:10:19 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/277#comment-1549</guid>
		<description>Great Blog! Really enjoyed some of the comments, found them useful, informative and even sometimes a little funny!</description>
		<content:encoded><![CDATA[<p>Great Blog! Really enjoyed some of the comments, found them useful, informative and even sometimes a little funny!</p>
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		<title>Comment on Tutorial: Homemade Parchment handouts for RPGs by Aquilonien</title>
		<link>http://blog.redgolem.com/archives/358#comment-1416</link>
		<author>Aquilonien</author>
		<pubDate>Mon, 10 Mar 2008 15:01:28 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/358#comment-1416</guid>
		<description>Thanks! Stay tuned for more examples. I created different parchments with color variations, defects, stains. I will post images in a few days.</description>
		<content:encoded><![CDATA[<p>Thanks! Stay tuned for more examples. I created different parchments with color variations, defects, stains. I will post images in a few days.</p>
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		<title>Comment on Tutorial: Homemade Parchment handouts for RPGs by grifter macbell</title>
		<link>http://blog.redgolem.com/archives/358#comment-1409</link>
		<author>grifter macbell</author>
		<pubDate>Sun, 09 Mar 2008 06:35:41 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/358#comment-1409</guid>
		<description>great idea im a new dm and i think that this might just add the oomph i needed thanx</description>
		<content:encoded><![CDATA[<p>great idea im a new dm and i think that this might just add the oomph i needed thanx</p>
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		<title>Comment on Tutorial: Modular 2D maps with 6&#215;6 inches tiles by Red Golem Blog - Wargames, RPG, miniatures and modelling &#187; Ptolus Campaign underway</title>
		<link>http://blog.redgolem.com/archives/253#comment-948</link>
		<author>Red Golem Blog - Wargames, RPG, miniatures and modelling &#187; Ptolus Campaign underway</author>
		<pubDate>Mon, 14 Jan 2008 18:12:23 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/253#comment-948</guid>
		<description>[...] with Goblins&#8221; with maps printed and glued on cardboard in the same way I prepared my modular 2D map tiles. They are great-looking. My players really enjoyed them. Add a few 3D props (unpainted [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] with Goblins&#8221; with maps printed and glued on cardboard in the same way I prepared my modular 2D map tiles. They are great-looking. My players really enjoyed them. Add a few 3D props (unpainted [&#8230;]</p>
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		<title>Comment on Ludendorff Bridge Battle Report (AAM) by Aquilonien</title>
		<link>http://blog.redgolem.com/archives/277#comment-276</link>
		<author>Aquilonien</author>
		<pubDate>Wed, 10 Oct 2007 15:41:46 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/277#comment-276</guid>
		<description>Those are great suggestions Tom. I shall give it a try!

Regarding Sgt.Fury's scenario, I printed all the Betio maps just yesterday! I'm looking forward to play the 2-3 scenarios available. I am the only player in our group that has any significant amount of Japanese units so I'll the one defending Betio I guess!  :-)

Thanks again for your feedback.</description>
		<content:encoded><![CDATA[<p>Those are great suggestions Tom. I shall give it a try!</p>
<p>Regarding Sgt.Fury&#8217;s scenario, I printed all the Betio maps just yesterday! I&#8217;m looking forward to play the 2-3 scenarios available. I am the only player in our group that has any significant amount of Japanese units so I&#8217;ll the one defending Betio I guess!  <img src='http://blog.redgolem.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Thanks again for your feedback.</p>
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		<title>Comment on Ludendorff Bridge Battle Report (AAM) by Tom Weasle</title>
		<link>http://blog.redgolem.com/archives/277#comment-275</link>
		<author>Tom Weasle</author>
		<pubDate>Wed, 10 Oct 2007 14:48:38 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/277#comment-275</guid>
		<description>Work has been crazy, so time is at a minimum, so scenarios are on hold for now.

Also we put things on hold to see what the new maps were like. We should get back onto that soon.

I would, however, suggest you give Sgt Fury's scenarios a go, they are very good. I haven't had the time to post all his stuff but you should find them on the Scenario Forum.

For the Ludendorff Map you can balance the scenario out with any one of the following (should you find the US to be weak):

1) US wins first initiative
2) US receives an extra jeep
3) US receives a bazooka
4) Germany receives only one Panzer IV reinforcement
5) ‘LIMITED RAFTS’: Any THREE US units with the soldier ability (but not with the relocate ability) may cross the river using a boat/raft. The first round a unit enters a full water hex, that unit may not move during that rounds assault phase. Units on rafts/boats and in full water hexes may not make attacks in the assault phase</description>
		<content:encoded><![CDATA[<p>Work has been crazy, so time is at a minimum, so scenarios are on hold for now.</p>
<p>Also we put things on hold to see what the new maps were like. We should get back onto that soon.</p>
<p>I would, however, suggest you give Sgt Fury&#8217;s scenarios a go, they are very good. I haven&#8217;t had the time to post all his stuff but you should find them on the Scenario Forum.</p>
<p>For the Ludendorff Map you can balance the scenario out with any one of the following (should you find the US to be weak):</p>
<p>1) US wins first initiative<br />
2) US receives an extra jeep<br />
3) US receives a bazooka<br />
4) Germany receives only one Panzer IV reinforcement<br />
5) ‘LIMITED RAFTS’: Any THREE US units with the soldier ability (but not with the relocate ability) may cross the river using a boat/raft. The first round a unit enters a full water hex, that unit may not move during that rounds assault phase. Units on rafts/boats and in full water hexes may not make attacks in the assault phase</p>
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		<title>Comment on Ludendorff Bridge Battle Report (AAM) by Aquilonien</title>
		<link>http://blog.redgolem.com/archives/277#comment-274</link>
		<author>Aquilonien</author>
		<pubDate>Wed, 10 Oct 2007 13:39:47 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/277#comment-274</guid>
		<description>I should be thanking you guys for taking the time to make this scenario and, more importantly, sharing it with the AAM community! One thing I would change would be to allow soldiers to move one-hex per turn across the river without having to make movement rolls. It is already deadly enough, especially with a camouflaged Werhmacht sniper on the other bank of the river! Also, since the Germans are defending (and the US must go through a funnel), I'm wondering if Germans don't have too many points (199) compared to the US attacker (193). Maybe I'll drop a few Kar, a Panzerfaust, and a SS-Haupsturmfürer.

Any other scenario in the works Tom or FreeFrench?</description>
		<content:encoded><![CDATA[<p>I should be thanking you guys for taking the time to make this scenario and, more importantly, sharing it with the AAM community! One thing I would change would be to allow soldiers to move one-hex per turn across the river without having to make movement rolls. It is already deadly enough, especially with a camouflaged Werhmacht sniper on the other bank of the river! Also, since the Germans are defending (and the US must go through a funnel), I&#8217;m wondering if Germans don&#8217;t have too many points (199) compared to the US attacker (193). Maybe I&#8217;ll drop a few Kar, a Panzerfaust, and a SS-Haupsturmfürer.</p>
<p>Any other scenario in the works Tom or FreeFrench?</p>
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		<title>Comment on Ludendorff Bridge Battle Report (AAM) by Tom Weasle</title>
		<link>http://blog.redgolem.com/archives/277#comment-273</link>
		<author>Tom Weasle</author>
		<pubDate>Wed, 10 Oct 2007 09:45:03 +0000</pubDate>
		<guid>http://blog.redgolem.com/archives/277#comment-273</guid>
		<description>Thanks for taking the time to play the scenario and for a write up.

We have played this scenario a few times with our averages being 10-6 in favour of the Germans. The outcome rides predominantly on the first round’s initiative (to the extent that a few of our players don’t like this scenario because of that). Should the US win the first initiative, the BAR gunners are devastating; allowing the Americans to eliminate quite a bit of the German threat and an opportunity to get the Jeep onto the other side. A big downfall to the US is the slow movement of the units across the bridge as it is best to keep units at one unit per hex (having two disrupted unit in one hex on the bridge means no other unit can get passed)

We also made this with the intention of it being a two-part game but we ended up liking it as a one part. However, feel free to chop and change the rule as you see fit and by all means let us know as we would like to play your version as well.

Once again thanks for taking the time for a write-up ;)</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to play the scenario and for a write up.</p>
<p>We have played this scenario a few times with our averages being 10-6 in favour of the Germans. The outcome rides predominantly on the first round’s initiative (to the extent that a few of our players don’t like this scenario because of that). Should the US win the first initiative, the BAR gunners are devastating; allowing the Americans to eliminate quite a bit of the German threat and an opportunity to get the Jeep onto the other side. A big downfall to the US is the slow movement of the units across the bridge as it is best to keep units at one unit per hex (having two disrupted unit in one hex on the bridge means no other unit can get passed)</p>
<p>We also made this with the intention of it being a two-part game but we ended up liking it as a one part. However, feel free to chop and change the rule as you see fit and by all means let us know as we would like to play your version as well.</p>
<p>Once again thanks for taking the time for a write-up <img src='http://blog.redgolem.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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