Red Golem Blog

Wargames, RPG, miniatures and modelling

July 27th, 2007
July 26th, 2007

AAM Battle report: 50pts UK/US Vs. Germany

Kilimangaro (UK/US)

  • 1 x Supermarine Spitfire Mk. I
    1 x Mk. VII Tetrach
    1 x M22 “Locust”
    1 x Marine Riflemen
    1 x PIAT Gunner

Global (Germany)

  • 1 x Junkers JU 87G Stuka
    1 x Jagdpanzer 38(t) Hetzer
    3 x Mauser kar 98k

Winner: Global with only a Mauser Kar lost. Kilimangaro lost all his units! One Mauser took out the Spitfire on the first round. The Stuka took out the UK armor.

July 25th, 2007

Forest 3D Hexes for Axis & Allies

I made them along my first set of AAM hills. Quick tutorial:

  • Get large washers and paint them green after taping the central hole with masking tape
  • Glue dark green shrubs (WS)

Read the rest of this entry »

July 25th, 2007

Old stuff: my first batch of terrain for AAM

These pictures were on my old website. A fellow gamer asked me to put them up on the blog to see the different sets of 3D terrain I made for Axis & Allies miniatures. This is the first set of Hills / Mountains I made for the game.

AAMHills1bAAMterrain1AAMHills1aAAMterrain2




July 23rd, 2007

Jagdtiger, another powertank! Report and houserule thoughts…

JagdtigerWe played a quick game of AAM tonight after a great session of Spacemaster. I was the Soviets (60 points) defending a city from the Germans (90 points). Kilimangaro got an all-armor build: Sturmpanzer IV Brummbar, Sd Kfz 222, and a JAGDTIGER! I went for mix of infantry & armor: T34/76, BA-10M, Fanatical Sniper, 4 Mosin-Nagant. Well, my sniper was useless (no infantry to shoot at!) and my Mosin were stuck without any commander thus unable to move into Close Assault. I lost but I got his Brummbar and 222 destroyed. The Jagdtiger was just too powerful… Which makes me say again that strong tanks dominate the game most of the time. This is unfortunate because infantry is very important. I also like to play games where it is hard to tell the winner ahead of time! I looked on the AAM forum and found an interesting house rule used by Dr.Cornelius

House rule (quoted from AAM board):

The Specialization problem is why my group requires that every army field both armor and infantry- and no more than 70% of either. Before the 70/30 house rule, the game was dominated by all-armor builds, and to a lesser extent Parabomb/SS. We also find 150 points to be much more interesting than 100 points.

I will adapt my Scenarios, years & conditions sheet to playtest this rule.