Battle report for Combat Commander: Europe (CC:E)

CCE1I played my second game of Combat Commander: Europe by GMT Games. I was really looking forward to this second experience. I played Russians in my first game. I won by successfully storming the map (“For the Motherland!”) and keeping control of my objectives against an angry group of Germans. We played Scenario 12 this time: German defenders against attacking Americans on a map with lots of topography, buildings, and woods. I ended up playing Axis side. My forces consisted of:

 

  • 3 leaders (Sgt. Esser, Sgt. Biermann, Sgt. Pfeiffer)
  • 9 Volksgrenadier squads
  • 2 Weapon teams
  • 1 Heavy MG
  • 2 Light MG
  • 1 Light Mortar
  • 1 Bunker and 2 Trenches

American forces were made of:

  • 3 leaders (Lt. Blankenship, Cpl. Hubbard, Cpl. Jensen)
  • 8 Line squads
  • 5 Weapon teams
  • 2 Medium MG
  • 2 Medium Mortar
  • 1 Light Mortar
  • Additional Reinforcements coming into play during the game: Sgt. Smith and 8 Green squads

CCE2The picture to the left shows the initial setup. It does not take too long to prepare the board for a game: 10 to 15 minutes. That’s if all your chits are well sorted of course but my game partner seems pretty good at keeping his stuff well organized. Two objectives were identified with a value of 4 and 5 victory points. Both were on the large hill making half of the map. Elevation was a new concept for this game that we had to deal with (mostly line of sight questions). Also, we used mortars for the first time. Americans had to setup first. They divided their troops in two.

CCE4

A small group was placed near an orchard close to the wooded area. The larger part of his initial troops was setup near the building in the other corner of the US side. The board became more crowded when reinforcements arrives (time marker reaching the “7″ space). Unfortunately, the troops were Green and not very effective at changing the outcome of the skirmish. One special rule that really affected game play was the FOG. This hindrance (-3) made all fire attacks really difficult to make all game long. The game would have been more lethal and probably over much sooner too. The CAVES rule allowed German snipers (which represent other events on the battlefield: bad luck, injuries, etc.) to affect enemies two hexes away instead of one. I used this rule quite a few times to break US units! :-)

 

CCE3Being the defender, I got to setup second. I decided to put my bunker on the farthest objective and divide my troops in two groups. A small group was entrenched near an objective, keeping an eye on it. The other group was setup in what would end-up being called the Eagle’s nest. It was a building on the edge of the hill and surrounded by a stone wall. This proved to be a very strong point to lead my fire groups against US troops.

 

Summary of the game:

I did not move much. I used my orders/actions to fire on the advancing Americans. I did not feel I played my hand very efficiently, often discarding cards I would have used the following turn. However, at the end of the day, the time marker reached “Sudden Death” and the game was over with Germany winning with around +15 Victory Points. US early turns were plagued by troops unable to move or too cautious to do so. My Heavy MG roared in the fog, scaring the crap out my partner’s soldiers! ;-) The most heroic action was in mid-game when the American Hero ran without cover and took control of my bunker and one of the two objectives. What a move! I did not try to take him out afterward. I focused my efforts on the large number of troops down the hill. I was not worried since I was ahead on the VP scale.

I really enjoyed this second game of CC:E. I’m waiting for GMT to reprint it as it is now sold out.


 

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